As a clone of a Neuland god, EN-Eins inherits the power of Energaia (tentative) that grants him the power to control psychokinesis (or Esper/ES ability for short, such as telekinesis and teleportation), and pyrokinesis. As EN-Eins' power is too powerful, he does have Taktischegaia-Anzug (tentative) inner suit to minimize the limit usage of his power.
EN-Eins maybe a shoto-archetype like Akatsuki, but heavily relies on defensive playstyle with a great neutral game and pressuring, as well as teleport-based moves, such as EN-(Teleport) Raid and Teleport EN-Upper, in contrast to the latter's standard aggressive playstyle.
Normals[]
Input | Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rapid Fire. 2nd-string immediately goes to Auto Combo 1's starter string on whiff |
Input | English Name | Japanese Name | Damage | ||||||||||||
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Input | English Name | Japanese Name | Damage | ||||||||||||
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Input | Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+ | |||||||||||||||
Rapid Fire. 2nd-string immediately goes to Auto Combo 1's starter string on whiff |
Input | Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+ | |||||||||||||||
Input | Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+ | |||||||||||||||
Input | Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. | |||||||||||||||
Input | Damage | ||||||||||||||
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j. | |||||||||||||||
Input | English Name | Japanese Name | Damage | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. | |||||||||||||||
Command Moves[]
Input | English Name | Japanese Name | Damage | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
?+? | |||||||||||||||
Auto Combos[]
Input | Name | Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(? more times after 2nd-string of ) |
Auto Combo 1 | ||||||||||||||
Cannot whiff to the last string |
Input | Name | Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(? more times ) |
Auto Combo 2 | ||||||||||||||
Input | Name | Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(? more times ) |
Auto Combo 3 | ||||||||||||||
Special Skills[]
Input | English Name | Japanese Name | Damage | Skill Cost | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
?+///+ | ??? | ??? | 1 Gauge (EX) | ||||||||||||
Final Special Attack[]
Input | English Name | Japanese Name | Damage | Skill Cost | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
++ | ??? | ??? | Max Gauge | ||||||||||||
Perfekte Finish[]
Input | English Name | Japanese Name | Damage | Skill Cost | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
++ | ??? | ??? | During Perfektewelt before the gauge depletes to 0 | ||||||||||||