Anonym Merel Lambuth is equipped with Inquisitor Custom behind he sleeves, which hides her dual Revolver Guns, Webley-Fosbery.
A long-range zoner with a slippery runaway technique that is limited by her unique Bullet Count. Many of her normals shoot bullets, which must be reloaded at some point or you risk running out. She works great at full-screen and has many good options up close to escape pressure. Since her bullets travel quickly, they can be difficult to parry and blocking bullets rewards Merel with chip damage and screen space. Managing your bullets is the key to success, and with them, you can keep your opponent constantly guessing. This also doubles that Merel's close-ranged physical normals are back direction-based command moves, while still chainable. The worst part is that she has no single regular Final Special Attack move nor its regular command inputs. Though she has a resurrection ability that serve as a primary Final Special Attack.
NOTE: Nitas normals can only be special cancelled on impact, e.g. (miss/whiff) > Crux (+X) by itself won't work, but (on hit)> (miss/whiff) > Crux (+X) will.
Input
Damage
(Hold)
Parabolic Downward Ricochet Shot The only move that can be charged into Trinitas, and the only Trinitas move which can be cancelled to special move version of Trinitas optionally.
Input
Damage
Standing Shot
Input
Damage
Anti-Air Dual Shot
Input
Damage
+
Medium Crouching Dual Shot
Input
Damage
+
Crouching Dual Shot
Input
Damage
+
Prone Dual Shot
Input
Damage
j.
3/4 Screen Dual Shot
Input
Damage
j.
Full Parabolic Downward Dual Shot
Input
Damage
j.
Air version of
Melee
NOTE: All Melee moves uses +X for both standing and air versions and +X for crouching version
Input
Damage
+
Input
Damage
+
Input
English Name
Japanese Name
Damage
+
Circuitus
キルクイトス Kirukuitosu
Launcher
Input
Damage
+
Input
Damage
+
Input
Damage
+
Input
Damage
j.+
Input
Damage
j.+
Input
Damage
j.+
Command Moves[]
Input
English Name
Japanese Name
Damage
+ // when out of ammo (Air OK)
Reload
リロード Rirōdo
Use Crux as a special move for all cancelling purposes. Making Anonym Merel's reload and opens up a key technique that makes her bullet-hell neutral truly unstoppable Reload Cancelling. Eg.:
(1 bullet left) > Crux
(2 bullets left) + > > Crux
(3 bullets left) + > > (miss/whiff) > Crux (only works at fullscreen range as you're cancelling the hit/block of , not the miss/whiff)
(4 bullets left) Hold > > Crux
Make sure to keep track of your current bullet count and look for opportunities to land these strings for a safer Reload. Mix in Trinitas once they start overcommitting to punish the recovery of your reloads.
Input
English Name
Japanese Name
Damage
+
Kanone
カノーネ Kanōne
High Knee Kick
Input
English Name
Japanese Name
Damage
j.+//
Avatar
アヴァタール Avatāru
Flip Dive Kick
Special Skills[]
Input
English Name
Japanese Name
Damage
Skill Cost
+///+
Trinitas
トリニタス Torinitasu
1 Gauge (EX)
Auto Triple Dual Shots Normal Specials at 0 bullets cause Reload, while EX version starts with Reload before the 6 Shots
: Low Crouching Shots
: Standing Shots
: Anti-Air Shots
+: 5 Shots
Input
English Name
Japanese Name
Damage
+// (Air OK)
Angelus
アンゲルス Angerusu
Flip Jump
: Low Jump
: Moderate Jump
: High Jump
Input
English Name
Japanese Name
Damage
Skill Cost
// (after Angelus) or ++ (Air OK)
Angelus Trinitas
アンゲルストリニタス Angerusu Torinitasu
1 Gauge (EX)
Air Cross-Up Downward Triple Dual Shots Normal Specials at 0 bullets cause Reload, while EX version starts with Reload before the 6 Shots
: Jumps Back Shots
: Neutral Jump Shots
: Jumps Forward Shots
+: Somersault Flash Kick version Circuitus to 6 Shots version of version, then Reload after shots
Input
English Name
Japanese Name
Damage
Skill Cost
+///+
Crux
クルクス Kurukusu
1 Gauge (EX)
Ricochet Cross-Up Dual Shot Normal Specials at 0 bullets cause Reload, while EX version starts with Reload before the 6 Shots
: Very Upward, with Bullet falls closer to Anonym Merel
: Upward little lower, with Bullet falls far from Anonym Merel
: Lowest Angle Upward, with Bullet falls the furthest from Anonym Merel and picks them up into a combo on hit
+: Double Jump to 6 Shots Reload after shots
Final Special Attack[]
Input
English Name
Japanese Name
Damage
Skill Cost
Merel must die while at Max Level Gauge
Tetragrammaton
テトラグラマトン Tetoraguramaton
Max Gauge
8 Hit Full Screen Damage Resurrection at 25% Health Bar.